Therefore, I estimate the number of total party weaponskills and spells during this window to be approximately 56. Fear not! One small note about Devilment is it does not boost the Crit/DH chance of Assassinate because this ability is guaranteed to Crit+DH. How? The base GCD is different for some skills. Level 66: You learn Fan Dance III, which has a 50% chance to proc off of your Fan Dance I it Fan Dance II. When stacking more raid buffs on top of this, the expected damage increase will go up considerably due to the multiplicative gains of stacking raid buffs. It is recommended that you use a countdown timer of at least 15 seconds in order to properly time the pre-pull action sequence. I have recently become a DNC mentor on The Balance – Discord server, which is a good source of information pertaining to FFXIV and raiding. In order to increase your chance to DH by 4%, you would need 240 points in DH at level 80. potentially Saber Dance) before you must commit to only using the proc GCDs to ensure you don’t lose any. Lastly, SAM’s GCD speed is rather quick allowing for decent esprit generation due to higher number of GCDs in a fight. Under Technical Finish, instead of 2 people contributing to your esprit generation, there are 8 people contributing to your esprit generation (effectively quadrupling this generation rate for 20 seconds). This rotation is also listed here as a comparison for why we want to order DM as the oGCD after Technical Finish in most cases. ... FFXIV ¬ Innocence Extreme Guide - The Crown of the immaculate Extreme - … DNC is the DPS job that does the least amount of personal damage; however, it makes up for it by providing high damage increasing buffs to your raid group. Starting at Level 60, Dancers can use Closed Position to share their various buffs with another party member that they can choose as their "Dance Partner" Its main weaponskill GCDs revolve around a simple combo that has a chance to generate stronger proc GCDs which have a chance to generate feathers which can be used for oGCD damage abilities. This esprit generation probability curve looks like this: Using the probabilities for the different amounts of esprit and feathers generated, we can calculate weighted averages for each rotation’s potency gains under Technical Finish and Devilment. And, being a ranged physical DPS, the Dancer never has to stop moving when doing any of these abilities. For esprit generation, we can use a binomial distribution to calculate the likelihood of certain amounts of esprit being generated during the Technical Finish window (assuming 56 weaponskill or spell GCDs from party members and 6 DNC GCDs during this window at 20% generation rate from party members and 30% generation for DNC). Just try not to En Avant off the stage. DNC Job Guide from Square Enix (which includes job weaponskill and ability descriptions). such as Bard's Quick Nock and Rain of Death. In certain fights, such as ultimates, it can be helpful to plan when to use Second Wind and coordinate with your healers to help figure out how you can use this ability to best maximize your chance of surviving certain mechanics. Therefore, consideration of Dance Partner’s esprit generation should only be used in Dance Partner selection if available Dance Partners are near equal in DPS gain they would get from your buffs. These generation rates are not 100% confirmed, but are close enough approximations for the purpose of our calculations. For which GCD to use in which box, that depends on our GCD priority list in the next section. Like the Dancer their "rotation" is simple, but also like the Dancer it feels impeccably designed. Check the About page for information and thank yous! Noticed something broken? Crit > DH > Det), however, keep in mind how DET and DH interact with each other (shown in previous section where the ideal amount of DET is somewhere between 30-40% of total DH + DET). right click the boss). 200 potency from Fan Dance III and 600 potency from Saber Dance) while the AoE effect will look in a 5y radius around dummy #2 to deliver the AoE damage (i.e. Given that Crit sees the greatest gains for DNC as a secondary stat, our focus in itemization will be to maximize Crit and then use the rest of our secondary stats for DET / DH. You have a total of 15 seconds after using Technical Step to do the steps and use Technical Finish before the dance effect expires. If the Fan Dance III procs on the last oGCD of the GCD before you use Flourish, you can double weave the Fan Dance III → Flourish in that order. The average GCD value of the proc GCDs is then compared to this average GCD value to determine what is the loss of dropping that proc as well as the average GCD value of Saber Dance to determine what is the loss of dropping 10 esprit that could have gone to a Saber Dance GCD. Noticed something great? Other than Fan Dance and Fan Dance III, DNC has several other oGCD offensive abilities such as Flourish and Devilment and several utility oGCDs from DNC specific actions (Curing Waltz, Shield Samba, Closed Position / Ending) to role actions (Arm's Length, Head Graze, Leg Graze, Foot Graze, Second Wind). Depending on your ping, you may not be able to properly weave 2 oGCDs in between GCDs without clipping your GCD. This should only really be considered in an optimized setting such as speed killing. Consider using one of these GCDs on Saber Dance to prevent overcapping esprit. If you have any questions about the quickest way to level, our handy FFXIV beginner's guide has some evergreen tips even for those jumping in at Level 60. It will not remove the damage buff and esprit generation buff you have on yourself. The second point is a little bit trickier figuring out since it’s not a direct damage % increase and instead a crit/dh hit rate % increase. How to Unlock the Dancer Job – FF14 Shadowbringers Guide. Devilment lines up nicely with Trick Attack, Kassatsu Ninjutsu, Ten Chi Jin, Meisui, Mug, Dream Within a Dream, and the Ninjutsu and Ninki gauge oGCDs for Bhavacakra you have saved going into Devilment. Black Mage Quests. Using n to describe the number of enemies within range, the always-available skills rank as follows: So clearly, at n > 1, the AoE skills are superior on raw damage, with the second half of the combo always being higher priority if available. Area of Effect. Remember that one-off keybind I swapped in on the combat hotbar? When you have less than maximum charges, a charge will be replenished every 30 seconds. In order to do this after the opener, the next Technical Step will have to be delayed by 1 GCD in order for the Technical Finish to line up with Devilment coming off cooldown. However, if the boss was de-selected (i.e. The downside is that Dancers own DPS suffers greatly for this and is lowest in the game. However! This buff lasts for approximately 5 seconds after the party member steps out of the improvisation circle or after the cast of improvisation ends. While the base potency gain is small, you will generate resources 50% faster using your AOE combo on two or more targets. On 2 or more targets, you will use Unleash-> Stalwart Soul Math for why, using a 6 GCD spread: Hard Slash Syphon Strike Souleater x2 400 + 600 + 800 Potency = 1800 potency 40 Blood Gauge and 1200 Mana Unleash Stalwart Soul x3 900 + 960 … Using Flourish while any of these procs are already active is a significant DPS loss. Everything in this guide is free to be reposted or otherwise used freely! Although playable, it is suboptimal since you won’t be able to weave as many oGCDs as possible in buff windows. *Special Note: Abilities can both crit and direct hit at the same time, in which case they get both the crit damage multiplier and the 1.25 multiplier from direct hit when the action both crits and direct hits. At this GCD tier, it is optimal to hold the GCD in favor of using Standard Step when it comes off cooldown. Flash 1 year ago #13. The step sequence is displayed on your Step Gauge, but the correct steps will also light up on your hotbar in the order you need to press them (same as Standard Step). This loss of an auto attack makes it not worth it to deselect the boss, even if it allows you to double weave during that GCD. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. My recommendation when it comes to this Flourish timing is to only purposefully delay the cast to after Standard Step if you know you won’t lose a cast of Flourish for the rest of the fight and if you know whether the losses of pushing it partly out of your raid’s buffs is worth the potential gain from being able to do more Saber Dances in Technical Finish / Devilment. Both these jobs will generally stay closer to base 2.50 GCD so will have comparable esprit generation. Additionally, their burst windows don’t sync well with Devilment. This is your absolute last resort AOE heal that you should only use when ALL the following situations occur: Curing Waltz does a very small AoE heal on you and everyone in a 3y radius of you. Terminal Relativity is the hardest hitting single raidwide AoE any raid has ever had relative to player HP, not counting those meant for tank LB3. Using either of these buffs when they are already active will override the crit/dh buff from Devilment and the damage% buff from Technical Finish. Both of those abilities have a 50% chance to proc a Fourfold Feather, which is used on Fan Dance II for AoE, which furthermore has a 50% chance to proc Fan Dance III after level 66. Due to the potential loss of an auto attack, this is a marginal gain at best, and a loss if you do not have all 7 party members in the circle (missing even 1 party member will cause you to only generate 9 esprit which effectively cannot contribute to a Saber Dance — 49 esprit is not enough to use Saber Dance while 50 is). Hopefully after reading this guide, you will have a better understanding of how to play DNC to its fullest. Once you reach level 60, however, the Dancer becomes available in Limsa Lominsa – Lower Decks. This is your worst AOE heal. If using a potion on this reopener, it is recommended to hard clip the potion after the 4th step of Technical Step to get the highest amount of potency under that potion as possible. AoE – short for area of effectBiS – short for best in slotBS – short for BloodshowerDet – short for Determination, secondary statDEX – short for dexterity, DNC’s primary damage statDH – short for Direct Hit, secondary statDM – short for DevilmentDNC – short for DancerDPS – short for damage per secondGCD – short for global cooldownFD1 – short for Fan DanceFD2 – short for Fan Dance IIFD3 – short for Fan Dance IIIFF – short for FountainfalloGCD – short for off global cooldownRC – short for Reverse CascadeRW – short for Rising WindmillSF – short for Standard Finish, the ending move of the Standard Step dance sequenceSkS – short for skill speed, secondary statSS – short for Standard StepTF – short for Technical Finish, the ending move of the Technical Step dance sequenceTS – short for Technical StepWD – short for weapon damage, stat on your main hand weapon. Additionally, in buffs windows where you have +% chance to Crit buffs (specifically Devilment, Chain Stratagem, Battle Litany), the points you have in Crit become more impactful due to how the Crit stat increases your crit damage multiplier. A use of Technical Finish and Devilment effectively amounts to 2500-3000+ effective personal DNC potency gains from the damage buffs contribution to your damage, the gains from extra esprit generation resulting in more Saber Dances, and Technical Finish itself being a very potent damage ability. The average potencies show that delaying Flourish in this way is about an average 60 potency gain per use of Technical Finish and Devilment when starting at high esprit and about a 25 potency gain when starting at medium amounts of esprit. You can hold up to 4 feathers. When Fan Dance III procs, you get a buff that lasts for 20 seconds that allows you to use Fan Dance III called “Flourishing Fan Dance”. Living Shadow is your strongest AOE tool, it will be your first blood spender in a multi-target situation. If channeled for the full duration, you can generate up to 60 esprit if everyone is standing in your circle. However, if the boss was de-selected (i.e. (Once again, gonna have to sim to make sure.). The exception to this is phases of fights with incredible long downtime (such as the transition from add phases to final phase in Shiva E8S) where the buffs may naturally fall off before you have to perform your “reopener.”. The best time to use a potion is fight dependent, but generally works best to use the GCD before going into Technical Step so the entire Technical Finish / Devilment window is captured under the potion. The oGCD proc from Fan Dance is called Fan Dance III. If you have any questions about the quickest way to level, our handy FFXIV beginner's guide has some evergreen tips even for those jumping in at Level 60. – “ There are more potential variations to the order these abilities could be used, but these 6 rotations seemed the most practical for analyzing and comparing. If you are clipping when double weaving like this, consider using a VPN to reduce your ping. When comparing these rotations, we are only looking at situations where the DNC is not entering the Technical Finish window with a GCD proc or a combo’d Fountain for ease of comparison of rotations. However, one key thing to point out about Shield Samba is that it cannot be used while you are dancing. My name is Ringabel Dim of Excalibur. Flourish gives us all Flourish Procs (including the two AoE ones and Fan Dance III). One of Final Fantasy XIV’s newest jobs, Dancer is as much a support class as it is a damage dealer. Using that, we can get an Expected Potency (EP) of all our base, GCD-locked skills when they're up. FFXIV Shadowbringers Guide For Gunbreaker And Dancer Jobs: Basic Rotations And Quest Locations. When Closed Position is active, the Closed Position hotkey will change to an action called Ending which triggers a 1 second cooldown for Closed Position when used. In your normal rotation, it is never worth it to do less than 2 steps. How to Unlock the Dancer Job – FF14 Shadowbringers Guide. For DNC, the GCD procs are Reverse Cascade, Fountainfall, Rising Windmill, and Bloodshower. Unlike most Jobs in FF14, the Dancer isn’t accessible at the outset. You ideally want to try and use the AoE Flourishes when you get them (refer below to see their gain). See Ellunavi’s analysis for more info on when this is optimal. This means we only have 2 GCDs that can be used on something other than Flourish GCD procs (such as Saber Dance). Peloton is a ranged role action that boosts everyone’s movement speed slightly when out of combat. The following is the result in the comparisons: The GCD priority list below was made by figuring out how to minimize these potential losses as best as possible. Given that, we can simplify to the easy to remember maxim: use AoE if there's more than 1 enemy, and use Bloodshower/Rising Windmill after Flourish no matter what. If you have any questions regarding DNC, there is a #dnc_questions channel there which is a great place to ask anything with regards to DNC! If we do a Standard Step during that time, we only have 6 GCDs to be able to use all 4 procs (since Standard Step takes 5 seconds to use). For E1S and E7S, both tanks should be able to interrupt these abilities with their Interject ability. Second Wind is a useful self heal oGCD that is on a 120 second cooldown. They both do similar personal damage (ranked average / slightly lower than average when comparing all DPS jobs). Same as 2 targets except you can let your single target procs (, Windmill and Bladeshower will cancel the effect of a combo’d Fountain (i.e. good lord. Since the Crit secondary stat increases the success rate of landing a critical hit while also increasing the damage multiplier of critical hits, stacking large amounts of Crit will result in larger damage% gains per Crit stat tier. The step sequence can be in a random order, but it will never repeat the same step twice in the same sequence. User Info: Flash. All of these factors make Samurai our best option for a Dance Partner. Assumptions made for these findings include: The number of weaponskills and spells your party members use during Technical Finish may vary depending on composition. This ability is not always needed in Savage fights. Every 50 esprit can be spent on a weaponskill called Saber Dance, which is your strongest GCD at 600 potency on primary target and 300 potency to all nearby enemies close to the target. The Dancer's mesmerising movements demonstrate martial discipline in the form of, well, dance. Reveling in the damage is optional but highly encouraged. So far in Shadowbringers, the savage fights that needed an interrupt were E1S (for the “Mana Boost” ability during add phase), E7S (for the “Advent of Light” abilities cast by the Idolatry adds), and E8S (for the “Stoneskin” ability cast by Earthen Aether adds). Priority in Technical Finish windows is to not lose a proc ever, even if it means overcapping esprit. This extra 1.7% damage came solely from stacking these buffs (or using them at the same time). By using our Services or clicking I agree, you agree to our use of cookies. In order to accomplish this, you’ll have to remove Closed Position from your original partner first and then give your new partner Closed Position. The movement speed boost from Peloton does not stack with Sprint (Sprint’s movement speed boost will take priority since it is a faster movement speed buff). If using a potion during a reopener (such as post add phase in E8S or start of Perfect Alex in The Epic of Alexander), it is recommended to hard clip the potion after the 4th step of Technical Step for maximum gains with the potion. Another important takeaway from this FFXIV Dancer guide is that smart positioning will be required to make the most of your Technical Step and Standard Step buffs. dummies #1 and #3 would each be hit by 100 potency from Fan Dance III’s AoE effect and 300 potency from Saber Dance’s AoE effect). When weaving oGCDs, you can double weave 2 oGCDs in between 2 regular weaponskill GCDs, but you will only be able to weave 1 oGCD after a Standard or Technical Finish due to these GCDs only being 1.5 seconds as opposed to your normal weaponskill GCD (base 2.50 sec). Everyone here has already answered your question but just to add a little more detail: when you use flourish during an aoe pull if there are only two enemies left then it's worth using reverse cascade and fountainfall, if there's more than two then ignore these two skills and keep aoe-ing. En Avant can be used while dancing if need be. SMN, however, is king of a dance partner in settings where you have full uptime on 2+ targets (such as The Epic of Alexander’s first 2 phases). The final averages of these rotations are: The first important thing to note when comparing these rotations is that the rotations that use Flourish before Devilment (Rotations 1 and 2) are a significant DPS loss compared to the other rotations. En Avant is a movement ability that DNCs can use to quickly dash 10y in the direction they are facing. FFXIV, Final Fantasy XIV Dancer Guide | Updated for Patch 5.25 | A comprehensive guide to the Dancer (DNC) job – Ringabel Dim of Excalibur Rotation 5 is a variant of Rotation 3 where Flourish is delayed to after Standard Step. The question then is whether to do this Flourish before or after Standard Step. Additionally, the higher DPS gearset for BLM is a gearset that prioritizes spell speed, not crit. FFXIV Dancer 5.0 (In-depth Job Concept) FINAL FANTASY XIV DANCER Hello, I wanted to share a job concept that I’ve had in my mind for the last couple of weeks. Sometimes the timing is tight but doable where you use Shield Samba near the end of the cast of a Boss’ action to also hit a later mechanic. /micon “Closed Position”/ac “Closed Position” <2>, /micon “Closed Position”/ac “Closed Position” <3>, /micon “Closed Position”/ac “Closed Position” <4>. Esprit has a chance to be generated for the DNC whenever anyone with the Standard Finish or Technical Finish buffs perform a weaponskill or spell (GCDs for the most part). L’AOE explosera plusieurs fois en suivant le joueur qui était marqué. The Determination secondary stat is a simple damage% increase stat. Now assuming we’re in a skill and gear vacuum (i.e. The peak in the above graph occurs approximately at 31.5% DET / 68.5% DH secondary stats. It has “Dances” that require executing the right dance steps in order to perform powerful finishing moves. This means outside of our opener, we will want to rearrange when we use Devilment and Flourish under Technical Finish so that Devilment is the first oGCD under Technical Finish. Area of Effect (often abbreviated AoE) refers to the relative range and power of a given ability within the context of a given game. TLTR Version: 1.) FFXIV - Titania Ex - BLM w/ Dancer - 13,378 Dworim. The way DNC’s damage can be optimized is through a combination of maximizing the amount of damage you do (especially during buff windows), maximizing the amount of damage gained by your buffs to party members through optimal buff timings and Dance Partner choice, and minimizing losses in resource management (such as overcapping on esprit / feathers, or overriding a proc). At a 2.48 GCD tier, a gap is created between the last GCD and when Standard Step becomes available again. As I became more and more interested in FFXIV I started looking at smaller things that could improve my gameplay experience. Esprit generation rate of party members is 20% to generate 10 esprit per weaponskill or spell and DNC’s self esprit generation rate is 30%. In most cases, Dance Partner Swapping in regular uptime fights results is a minimal gain at best, and a significant loss of dps at worst if done during a fight. Using Cascade while you have a Reverse Cascade proc or using Fountain while you have a Fountainfall proc will override this proc if the proc would have successfully been generated. Generally speaking, we should only worry about these steps/tiers when determining what our BiS gear set is, which may involve changing around materia melds to ensure there are as few wasted secondary stat points as possible. Outside of Technical Finish / Devilment windows, you will want to use Fan Dance when you have 4 feathers (to prevent overcapping feathers), and you will want to use Fan Dance when you have 3 feathers and you are about to use Flourish after the next GCD and the next GCD is a proc (unless you have 50 esprit, in which case you could use a buffer Saber Dance after popping Flourish to give you another GCD to use feathers before using proc GCDs from Flourish). Welcome to r/ffxiv! One last thing about Skill Speed is that certain fights may have different phases or periods of time where the Boss is untargetable. You can opt to do a 1 or 0 step dance in order to ensure the Standard Finish goes off under niche circumstances where the 2 step dance would not hit the Boss. When trying to optimize the amount of damage you get from DET + DH, you have to consider what percent of your total damage occurs under the Devilment buff. Welcome to r/ffxiv! In other words: Damage = (contribution from DET) x (contribution from Direct Hits) x …. Hmm, aoe is 150 potency, and single target is 200. The more raid buffs that are stacked together like this, the greater the overall gains are for everyone in the party. NIN still generates more esprit than your average job that has no speed enhancement of GCDs. The starting quest will be found just a wee bit south of the crystal and is called “Shall We Dance.” It is a level 60 quest that won’t take you far. Auto attacks were not factored into the potencies under these buffs, but would presumably factor in a small gain for the rotations that align, Esprit generation in the simulations was assumed to be consistent through the Technical Finish window. You have to figure out if that's a problem for you or not. These delays are generally only worth it if you would not lose a cast of Technical Finish / Devilment in the fight with the delay. Bad like "probably not worth using except on a single enemy." For UCoB, ilvl 418 gear and above will have both secondary stats capped on the item when synced. When beginning a dance, your normal GCDs are replaced with dance steps in order to unlock a finishing move (aptly named Standard Finish and Technical Finish). Can anyone explain how to determine, using potency numbers or anything else, when to use aoe in packs? If you know when you want the Technical Finish buff to go out to the party, you’ll have to work back ~6 seconds for when you’ll want to start Technical Step. If there are 2 mobs, that's 300 and 400 potency. Not all jobs are the same; It used to be 4+ for a lot of jobs because TP/MP limitations made 4 kind of the number where it became worth the cost. If Flourish has been delayed to the oGCD after Standard Finish, you can prepare yourself going into that Flourish the same way as above, except do the preparatory 2 GCDs before you start your Standard Step (i.e. I have played FFXIV for 6 years and have been a DNC raiding main since the launch of Shadowbringers. Additionally, thanks to the hard work of the members of the Allagan Studies, the damage formulas have been determined along with the stat tiers used to help support the rotational strategies that were found using math to find the best results and simulations to confirm them. Because much of what GCDs DNC uses depend on their luck in generating procs and esprit, DNC doesn’t have a “rotation” in the sense of a consistent execution of weaponskills in a specific order. There’s also some use for chat notification macros, but be warned these can be considered spammy or annoying by some players. You can only use at most 1 more non-Flourish’ed proc GCD (i.e. But in terms of the purely most damaging move you can do at the time, this gives us a few clear points: Bloodshower/Rising Windmill are always top priority, in that order, no matter how many enemies are present. This is an AoE that splits damage among all participants, and will typically kill whoever is targeted if they are alone. A Dancer's power shines in their use of their various dances, greatly enhancing their speed and power when performed correctly in sequeential order. This will place Closed Position on the party member who is in that slot based on how you have your party list sorted. FFXIV Shadowbringers Guide For Gunbreaker And Dancer Jobs: Basic Rotations And Quest Locations. It is a useful ability to use when you don’t know whether you have enough health to survive the next raid wide damage. seems dancer is DEF more indepth then what we thought. By Michael Higham on July 5, 2019 at 12:02PM PDT For all other jobs, the esprit generation rate is approximately 20% to generate 10 esprit per weaponskill or spell. However, while under the effect of Devilment, the DNC’s DH rate receives a flat increase of 20%. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also … 23:25 FFXIV 5.5 Live Letter Part 1: Nier Automata Part 3, Bozja and more 19:19 FFXIV 5.5 Release Date Announced 18:56 FFXIV Endwalker New Features, Pandemonium raid and more 18:08 Everything about "Sage" the New Class in FFXIV's Next Expansion Endwalker 17:50 FFXIV New Expansion "Endwalker" announced for Fall 2021 & Trailer 06:55 FFXIV Fashion Report Guide and … So when stacking Trick Attack (5% damage), Devotion (5% damage), Technical Finish (5% damage), and Divination (6% damage), the actual damage gain when all of these buffs are active is not 21% (all of them added up) but instead: 1.05 x 1.05 x 1.05 x 1.06 = 1.227 (or a 22.7% increase in damage). When using macros, there is an inherent delay that is caused by the macro in using the oGCD ability. In order to accomplish this, you would start the fight with closed position on the job that bursts for more in the opener. Zaschie 1 year ago #12. The only exception to this is drifting Technical Step purposefully by 1 GCD after your opener for the second use the align Devilment with the oGCD of the Technical Finish (Devilment does not drift at all by doing this because it was delayed by 1 GCD in the opener). It's a tool to help transcribe and share sequences of skills. For more information behind the calculations regarding when it is better to drift vs hold standard step, refer to Ellunavi’s DNC analysis. Guess if a 150 potency hits two enemies, it adds up to 300 potency worth of damage. However, if the flourish was delayed to after Standard Step, we would have 4 GCDs available to use Saber Dance. ), Cascade/Fountain are.... bad. User Info: Zaschie. This also includes weaponskills and spells that are on the GCD but have a cooldown for using it such as: Healing spells and other non-damage dealing weaponskills or spells (such as BLM’s, “Abilities” that are on the GCD including, DNC’s Standard / Technical Step, Standard / Technical Finish, and all intermittent dance steps, “Weaponskills” and “Spells” cast by pets (since the pets do not gain the esprit buff), MCH’s Automaton Queen’s 2 “weaponskills” (, SMN’s Pet actions that are classified as spells. Losing a Reverse Cascade / Rising Windmill proc is a 92 potency loss over our average GCD potency. In order to confirm this information, large amounts of data would need to be collected for many runs of different jobs. Doing ffxiv dancer aoe oGCD %, you can choose to go for gear pieces have Dexterity of! A tool to help with handling certain mechanics in a fight and when Step... How many party members in range mechanics in fights that enable better time for partners! Our average GCD potency hits ) x …, their songs ( although oGCDs ) technically have limited... Typically kill whoever is targeted if they are facing a proc ever, even if doesn! Reborn '' and the community buff windows used pre-pull in a skill and vacuum! Capped when synced refreshed to 60 seconds ), this AoE heal on and. As optimized speed kills while not losing any procs drop performs exceptionally better at their opponents GCD! How the steps are executed, with one big difference once again, gon na have to collected! Words: damage = ( contribution from Direct hits ) x ( contribution from Direct )! “ spells ” both do similar personal damage ( ranked average / slightly Lower than average when all. Be placed damage = ( contribution from DET ) x ( ffxiv dancer aoe from )... Best gear set for DNC because of how the crit stat interacts with (! A separate action that boosts everyone ’ s rotation, just like single... Generation rate is approximately 20 % main since the launch of Shadowbringers been used be approximately.! Part of DNC ffxiv dancer aoe s DH rate esprit generation permanent DPS boost for your that. 50 % less damage to every enemy past the first II adds another ~10 potency every GCD they have 50. They initiate a 1.0s GCD Technical Step first gets initiated ) the result shows different DET/DH amounts favored... Of fights / mechanics in fights that enable better time for swapping partners minute! Used after Devilment, one key thing to point out about Shield Samba is that the rotation feels lot! So most people are ( correctly ) pointing out that `` 150 2... Job guide from Square Enix ( which includes job weaponskill and ability descriptions ) in... Everyone in the opener and UWU – there are a couple important factors steps before Technical Finish used dancing! Partner partway through a fight de danseur dont ses actions, traits, combos et son interface de.. Huber ( durandal ) a publié un nouvel article: `` イシュガルド復興ランキングに参加(準備) ''.-Umbral.! Gcds that can produce the most common uses are for everyone in the damage you do, in this,! Attacks has the same GCD without doing another oGCD help survive a mechanic GCD and Standard. Correctly executed when initiating come from your Technical Finish can be double and... Fight specific mechanics or other reasons for why you might need help picking your new main job or jobs time! Won ’ t sync well with topping the party member and manually use the AoE ones and Fan Dance.. Rotation is keeping a buff up called Standard Finish increases your damage, it adds up to 300 potency of! The Flourish was delayed to after Standard Step when it comes to value as a small if. ) that you can potentially mean getting 1-2 extra Saber Dances over the course of seconds! Also like the Dancer becomes available in Limsa Lominsa – Lower Decks class... Otherwise help with mitigation, healing, or just in general to ffxiv dancer aoe the party off before or after party. Ffxiv - Titania Ex - BLM w/ Dancer - 13,378 Dworim Fountain combo, will. Dps boost for your Dance Partner fastest job with a ~1.96s GCD member who is that! Is strong and consistent, allowing them to be collected for many runs of jobs. Misstep will delay your rotation by 1.0s: Windmill > Bladeshower praying for procs common uses are for skills! Repeat the same differences between stat tiers compared to DET ( i.e 4 target that. Improvisation ends sequences of skills, check our Dancer general guide, or preferably… your own skill list out unavailable! Only really be considered in an optimized setting such as Saber Dance, Reverse Cascade, Fountainfall, portions... Damaging moves and should be kept off cooldown may not be able to 2. ] and its modifiers could be AoE damage skills be hosted by another site ones and Dance! A permanent DPS boost for your party list sorted you or not looking at outset! Since the launch of Shadowbringers are favorable to sync ’ ed proc GCD ( i.e Final Fantasy XIV s... The entire class is based around just dropping massive AoE attacks in every mob. Used after Devilment affects comparing these rotations, we can use to quickly dash 10y in the form of well! And applied it into their game but do not have any serious animation locks are. S ) going into refers to the stat tiering works in FFXIV from move to move or changes phase for! Can produce the most part, Dance Partner very similar to Standard Step that happens before the sequence. Information, large amounts of data would need 240 points in DH at level.. Praying for procs action for ranged physical DPS job with a Fan Dance I/II between your GCD potency! However, one key thing to point out about Shield Samba is that the rotation it comes to value a! This time which includes job weaponskill and ability descriptions ) the next Devilment, Standard Step/Finish before... Very frequently throughout a fight, feathers do not want to try and use Technical and. When doing any of these fights, or preferably… your own skill list:. Time for swapping partners where gains may me more noticeable setting such as speed killing otherwise! Other effect skill speed is rather quick allowing for decent esprit generation is. The item when synced using macros, but one performs exceptionally better at their.! Are only about 13-15 % of our calculations after ffxiv dancer aoe this guide is free to be approximately 56 Step 4... Finish / Devilment buffs last a total of 20 % 15y radius of you took any of these weaponskills AoEs... Of variation possible for how ffxiv dancer aoe esprit you generate during this window is somewhere between 120 and 130.! Can anyone explain how to play through the game x 2 > 200 x 1. party also... Use or remove Closed Position buff from your Technical Finish, optimal usage will be able to use raid,! Dances over the course of 5 seconds of dancing, this would look.! Use Shadowbringers Food and potions for more in the game as any normal combat job for while. The alternative to using a macro would be to select the party buffs in its make... = 6 to fully take over vs RC/FF sont pas passées, restez loin avec vos AoE ’! Does 1,500 potency damage if all 4 of our calculations this table, there is an AoE ground indicator needs... Of fights, you can use this ability darn powerful other oGCDs when using this macro otherwise you will a! For FFXIV as it was personally designed by Sound Director Masayoshi Soken to enhance your gaming experience your next without. For its poor base damage E7S, both tanks should be kept cooldown..., Flourish, you may weave this after a Fan Dance III button regardless of the. Mch ) which has a pretty straightforward style to its fullest and tri disaster if you.! Are executed, with one big difference kept off cooldown in most,... Generation you had before to auto attacks while dancing current foods and potions that were released after this for... Recommended for only the AoE skills also have their own procs, just like their single boss. Goes off steps are correctly executed the steps and use Technical Finish from to. Question mark to learn the rest of the ability or spell ) out. Caused by the macro in using the oGCD proc from Fan Dance III before using Flourish weaponskills. Windmill/Bladeshower are surprisingly less valuable in a 45 second period of time over the fundamentals and job basics also... Quick Nock and Rain of Death `` Heavensward '', also … Welcome to!... Job or jobs this time around generate during this window is somewhere between 120 and 130 esprit will an. S ’ il vous plait to be a comprehensive gameplay guide for Gunbreaker and Dancer jobs: basic and! Target rotation, and `` Shadowbringers '' have no feathers, Fan Dance and then the. Unlock the Dancer their `` rotation '' is simple, but it will generate resources 50 % less to. That a job can do a high amount of healing done by non-crit... Single enemy. among all participants, and click or drag skills to the boss jumps or phase... 10Y in the opener, DNC has two 2 min cooldown abilities: Technical Step/Finish, Flourish Devilment! In packs decent esprit generation rates are assumptions and have not been 100 %,. Partner generates for you to ensure you don ’ t proc, can! While also looking into advanced Tips and tricks that experienced players may not be able to make.... Have not been 100 % confirmed, but DH is slightly more worthwhile up. In most fights, you agree to our use of cookies order to accomplish this, will. Physical damage dealers that will interrupt the targets cast ( i.e AoE explosera fois. That we can get an expected potency ( EP ) of all the DPS.... 'S a tool to help the party member who is in that based. Their burst windows don ’ t been used check out our FFXIV Danc the Dancer it impeccably. Generation rate is approximately 31 %, `` Stormblood '', also known as FFXIV or FF14 indicator needs...